Institutional Repository System Of Yunnan Observatories, CAS
Identifying players in broadcast videos using graph convolutional network | |
Feng Tao1; Ji KF(季凯帆)2; Bian Ang1; Liu Chang3; Zhang Jianzhou1 | |
发表期刊 | Pattern Recognition |
2022-04 | |
卷号 | 124 |
DOI | 10.1016/j.patcog.2021.108503 |
产权排序 | 第2完成单位 |
收录类别 | SCI ; EI |
关键词 | Graph representation learning Graph embedding Pre-trained model Player identification |
摘要 | The person representation problem is a critical bottleneck in the player identification task. However, the current approaches for player identification utilizing the entire image features only are not sufficient to preserve identities due to the reliance on visible visual representations. In this paper, we propose a novel player representation method using a graph-powered pose representation to resolve this bottleneck problem. Our framework consists of three modules: (i.) a novel pose-guided representation module that is able to capture the pose changes dynamically and their associated effects; (ii.) a pose-guided graph embedding module using both the image deep features and the pose structure information for a better player representation inference; (iii.) an identification module as a player classifier. Experiment results on the real-world sport game scenarios demonstrate that our method achieves state-of-the-art identification performance, together with a better player representation. |
资助项目 | N/A |
项目资助者 | N/A |
语种 | 英语 |
学科领域 | 计算机科学技术 ; 人工智能 ; 模式识别 ; 计算机应用 |
文章类型 | Article |
出版者 | ELSEVIER SCI LTD |
出版地 | THE BOULEVARD, LANGFORD LANE, KIDLINGTON, OXFORD OX5 1GB, OXON, ENGLAND |
ISSN | 0031-3203 |
URL | 查看原文 |
WOS记录号 | WOS:000740181700002 |
WOS研究方向 | Computer Science ; Engineering |
WOS类目 | Computer Science, Artificial Intelligence ; Engineering, Electrical & Electronic |
关键词[WOS] | NEURAL-NETWORK |
EI入藏号 | 20215311410246 |
EI主题词 | Computer vision |
EI分类号 | 723.4 Artificial Intelligence - 723.5 Computer Applications - 741.2 Vision |
引用统计 | |
文献类型 | 期刊论文 |
条目标识符 | http://ir.ynao.ac.cn/handle/114a53/24753 |
专题 | 天文技术实验室 |
通讯作者 | Bian Ang |
作者单位 | 1.College of Computer Science, Sichuan University, Chengdu, China 2.Yunnan Observatory, Chinese Academy of Sciences, Kunming, China 3.School of Biological Science and Medical Engineering, Beihang University, Beijing, China |
推荐引用方式 GB/T 7714 | Feng Tao,Ji KF,Bian Ang,et al. Identifying players in broadcast videos using graph convolutional network[J]. Pattern Recognition,2022,124. |
APA | Feng Tao,Ji KF,Bian Ang,Liu Chang,&Zhang Jianzhou.(2022).Identifying players in broadcast videos using graph convolutional network.Pattern Recognition,124. |
MLA | Feng Tao,et al."Identifying players in broadcast videos using graph convolutional network".Pattern Recognition 124(2022). |
条目包含的文件 | ||||||
文件名称/大小 | 文献类型 | 版本类型 | 开放类型 | 使用许可 | ||
Identifying players (3998KB) | 期刊论文 | 出版稿 | 开放获取 | CC BY-NC-SA | 浏览 请求全文 |
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